Nintendo Switch: la console raggiunge 103.54 milioni di unità vendute, superati Wii e PS1

Negli ultimi dati finanziari pubblicati, Nintendo ha rivelato i titoli million seller di Nintendo Switch, oltre ai numeri di console totali piazzate nel mondo.

Considerando il periodo (trimestre) fino al 31 dicembre 2021, Nintendo Switch è riuscita a piazzare 103.54 milioni di console piazzate nel mondo, superando quelle Wii e PS1.


  • Nintendo DS (154.02 milioni di console)
  • Game Boy (118.69) milioni di console)

  • Nintendo Switch (103.54 milioni di console)


  • Nintendo Wii (101.63 milioni di console)
  • Game Boy Advance (81.51 milioni di console)
  • Nintendo 3DS (75.94 milioni di console)
  • NES (61.91 milioni di console)
  • SNES (49.10 milioni di console)
  • Nintendo 64 (32.93 milioni di console)
  • GameCube (21.74 milioni di console)
  • Wii U (13.56 milioni di console)

Nintendo Switch diventa quindi la terza console più venduta di sempre della casa di Kyoto, avvicinandosi sempre di più all’olimpo di Game Boy e Nintendo DS.

Inoltre la console è riuscita a superare le vendite totali di console colosso del mainstream videoludico dell’era 2000-2010, Nintendo Wii (101.63 milioni di console) e Playstation 1 (102.49 milioni di console).


During the nine months ended December 31, 2021, in the Nintendo Switch business, Nintendo Switch – OLED Model launched in October and got off to a good start. Nintendo Switch and Nintendo Switch Lite also sustained sales momentum following the launch of Nintendo Switch – OLED Model, and all three models sold well while maintaining a good sales balance. Last fiscal year, the March 2020 release of Animal Crossing: New Horizons was a major driver of hardware sales, so compared to the same period of last year, the unit sales declined for hardware resulting in 18.95 million units (a decrease of 21.4% year-on-year). Looking at software, among titles released this fiscal year, Pokémon Brilliant Diamond and Pokémon Shining Pearl started out strong, with sales of 13.97 million units, Mario Party Superstars sold 5.43 million units, and The Legend of Zelda: Skyward Sword HD sold 3.85 million units respectively. Titles released in previous fiscal years also continued to sell well, with Mario Kart 8 Deluxe selling
7.96 million units (for cumulative sales of 43.35 million units) and Animal Crossing: New Horizons selling 4.99 million units (for cumulative sales of 37.62 million units). Sales of titles from other software publishers also continued to grow steadily, bringing the total number of million-seller titles during this period to 29, including titles from these other software publishers. Cumulative hardware sales have now grown beyond 100 million units, and as a result of continued good overall software sales that have leveraged this install base, software unit sales reached 179.29 million units (an increase of 1.8% year-on-year).

Turning to our digital business for dedicated video game platforms, downloadable versions of packaged software for Nintendo Switch sold steadily, as did download-only software and Nintendo Switch Online memberships, and digital sales for this fiscal year totaled 255.0 billion yen (a decrease of 0.4% year-on-year).

For the mobile business, many consumers continued to enjoy the released titles, and royalty income was stable, with the result that our mobile and IP related income totaled 39.8 billion yen (a decrease of 5.2% year-on-year).

As a result, net sales reached 1,320.2 billion yen, with overseas sales of 1,043.0 billion yen accounting for 79.0% of the total. Operating profit came to 472.5 billion yen, ordinary profit was 513.7 billion yen, and profit attributable to owners of parent totaled 367.3 billion yen.

For Nintendo Switch, we will continue to convey the appeal of the three models and work to further expand the install base. Regarding software, Pokémon Legends: Arceus was released in January, and we plan to follow that up with the release of Kirby and the Forgotten Land in March. There is also a robust variety of appealing titles from other software publishers scheduled for release, and we will work to strengthen sales through the combination of existing popular titles and a continuous stream of attractive new titles.

In regard to business risk, the extended impact of both COVID-19 and the global semiconductor shortage creates a state of continued uncertainty, with the possibility of future impact on production and shipping. While these and other unforeseen risks exist, we continue to take all necessary measures in conducting business.

Precedente Pikmin Bloom: l'app di Niantic aggiornata alla versione 38.0 su Android e iOS Successivo Nintendo Switch: Metroid Dread, Pokémon Diamante Lucente e Perla Splendente e gli altri million seller della console